package com.kitty.game.skill.message.vo;

import java.util.List;

public class SkillInfo {
    private short skillId;
    private byte type;//1 生活技能 8 研发技能 0普通技能
    private byte skillType;// 技能类型
    private short level;
    private short zengyi;
    private short Mana;//法力消耗
    private int skill_nimbus = 999;//剩余灵气
    private byte skill_disabled = 0;
    private short targetCount;//当前目标数
    private short maxTarget;//最大目标数
    private List<SkillResource> resourceList;
    private byte isTempSkill = 0;

    public short getSkillId() {
        return skillId;
    }

    public void setSkillId(short skillId) {
        this.skillId = skillId;
    }

    public byte getType() {
        return type;
    }

    public void setType(byte type) {
        this.type = type;
    }

    public byte getSkillType() {
        return skillType;
    }

    public void setSkillType(byte skillType) {
        this.skillType = skillType;
    }

    public short getLevel() {
        return level;
    }

    public void setLevel(short level) {
        this.level = level;
    }

    public short getZengyi() {
        return zengyi;
    }

    public void setZengyi(short zengyi) {
        this.zengyi = zengyi;
    }

    public short getMana() {
        return Mana;
    }

    public void setMana(short mana) {
        Mana = mana;
    }

    public int getSkill_nimbus() {
        return skill_nimbus;
    }

    public void setSkill_nimbus(int skill_nimbus) {
        this.skill_nimbus = skill_nimbus;
    }

    public byte getSkill_disabled() {
        return skill_disabled;
    }

    public void setSkill_disabled(byte skill_disabled) {
        this.skill_disabled = skill_disabled;
    }

    public short getTargetCount() {
        return targetCount;
    }

    public void setTargetCount(short targetCount) {
        this.targetCount = targetCount;
    }

    public short getMaxTarget() {
        return maxTarget;
    }

    public void setMaxTarget(short maxTarget) {
        this.maxTarget = maxTarget;
    }

    public List<SkillResource> getResourceList() {
        return resourceList;
    }

    public void setResourceList(List<SkillResource> resourceList) {
        this.resourceList = resourceList;
    }

    public byte getIsTempSkill() {
        return isTempSkill;
    }

    public void setIsTempSkill(byte isTempSkill) {
        this.isTempSkill = isTempSkill;
    }
}
